|
Honors Scholars 120.004 Freshman Seminar: “Computer Animation: Special (And Not So Special) Effects” Fall 2007 TR 11:00AM-12:15PM Engineering Building 1011 |
|
|
|
|
Instructor: Bill White Engineering Building 3041 (618)650-3483 wwhite@siue.edu Office
Hours: MW 8-11:30AM, 12:30-3PM, and by Appointment! |
|
|
|
||
Course Description:
Recent advances in graphics hardware and
software have made it possible to produce dazzling visual effects via computers
in motion pictures, commercials, and games. This course explores how these images
are created, using an elaborate combination of mathematics, physics, art, and
imagination. In addition, the potentially negative social effects of this work
will be examined, including the decline of traditionally rendered animation
attributed to Pixar-seduced audiences, the shorter attention spans and limited
reading skills associated with the Playstation generation, and the
effects-rich, plot- poor films that have characterized the post-Lucas era.
Prerequisite:
Freshman status; acceptance into the SIUE Honors Scholars Program.
Course Objectives:
Examination of the artistic merits, technical foundations, and social impacts of entertainment-based computer animation, including special effects in motion pictures and video games. Development of composition and oral communication skills.Textbooks:
The Illusion of Lifeby Frank Thomasand Ollie Johnston |
Special Effects:The History and Techniqueby Richard Rickitt |
Got Gameby John C. Beckand Mitchell Wade |
Smartbomb by Heather Chaplinand Aaron Ruby |
||||
|
|
|
|
||||
|
HONORS SCHOLARS 120.004 - TENTATIVE
SYLLABUS |
|
|||
|
Date |
Topic |
Reading Assignment |
Assignment Due/ Activity Planned |
|
|
Tuesday, 8/21/07 |
Animation as Art |
|
||
|
Thursday, 8/23/07 |
Principles of Animation |
|
||
|
Tuesday, 8/28/07 |
Aesthetic Quality |
|||
|
Thursday, 8/30/07 |
Traditional Production |
|
||
|
Tuesday, 9/4/07 |
Backgrounds, Effects, & Sound |
|
||
|
Thursday, 9/6/07 |
Animated Realism |
|||
|
Tuesday, 9/11/07 |
Plot & Character |
|
||
|
Thursday, 9/13/07 |
Facial Animation & Emotions |
|
||
|
Tuesday, 9/18/07 |
SFX Historical Perspective |
|||
|
Thursday, 9/20/07 |
Optical Effects |
|
||
|
Tuesday, 9/25/07 |
Models |
|
||
|
Thursday, 9/27/07 |
Computer Animation |
|||
|
Tuesday, 10/2/07 |
Backgrounds & Make-Up |
|
|
|
|
Thursday, 10/4/07 |
Physical Effects |
|||
|
Tuesday, 10/9/07 |
Sound |
|
||
|
Thursday, 10/11/07 |
||||
|
Tuesday, 10/16/07 |
Video Game Prevalence |
|
||
|
Thursday, 10/18/07 |
Game Social Impact |
|||
|
Tuesday, 10/23/07 |
Gamer Attitude |
|||
|
Thursday, 10/25/07 |
Antisocial Gamers |
|||
|
Tuesday, 10/30/07 |
Gamers in the Workplace |
|||
|
Thursday, 11/1/07 |
The Gaming Culture |
|||
|
Tuesday, 11/6/07 |
Gaming Historical Perspective |
|||
|
Thursday, 11/8/07 |
Civilized & Uncivilized Gaming |
|||
|
Tuesday, 11/13/07 |
||||