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Uses of CLIPFrame in <Unnamed> |
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Fields in <Unnamed> declared as CLIPFrame | |
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(package private) static CLIPFrame |
CLIP.mainFrame
The frame that the program runs in. |
(package private) CLIPFrame |
CLIPSplitPaneUI.parentFrame
The frame the application runs in. |
(package private) CLIPFrame |
TileBin.parentFrame
The frame the application runs in |
(package private) CLIPFrame |
CLIPBasicSplitPaneDivider.parentFrame
The frame the application runs in. |
(package private) CLIPFrame |
Playback.parentFrame
The frame the application runs in |
(package private) CLIPFrame |
Data.parentFrame
The frame that the application runs in |
(package private) CLIPFrame |
UserInteraction.parentFrame
The frame that the application runs in |
(package private) CLIPFrame |
Record.parentFrame
The frame that the application runs in |
(package private) CLIPFrame |
TileBinPanel.parentFrame
The frame the application runs in |
(package private) CLIPFrame |
UserInterface.parentFrame
The Frame that the application is running in |
Constructors in <Unnamed> with parameters of type CLIPFrame | |
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CLIPSplitPaneUI(CLIPFrame parent)
The Constructor sets the parentFrame object. |
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Data(CLIPFrame parent)
Constructor sets default values, creates a new Rules object, and sets up the fonts. |
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Playback(Grid grid,
TileBin tileBin,
CLIPFrame frame,
UserInterface ui)
Constructor sets references to the grid, tilebin, frame, and user interface objects. |
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Record(CLIPFrame parentF)
Constructor sets the frame object and creates a new move list. |
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TileBin(UserInteraction mInput,
CLIPFrame parent)
The constructor sets defaults values, initializes the insertion line, creates a new TileBin.tbList , and registers the mouse listeners. |
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TileBinPanel(UserInteraction mInput,
CLIPFrame parent)
The constructor sets up the TileBin and its label. |
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UserInteraction(CLIPFrame parent)
The constructor initializes fields to default values, sets up the dragged tile and creates the context menu. |
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UserInterface(CLIPFrame parent,
UserInteraction newMouseInput)
The Constructor sets up the main UI components and some dialogs. |
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